payday the heist free download for pc
Payday: The Heist free download
Payday: The Heist is a 2011 downloadable cooperative first-person shooter video game developed by Overkill Software and published by Sony Online Entertainment.
Playing heists over and over again is the point of PayDay. Each time I started a job, I was out to do better than the time before. I'd warn new teammates about faulty drills, coordinate taking out security cameras, and call out cops that needed to be wiped out. It was actually a bit creepy (yet thrilling) how well my friends and I transitioned into the role of criminals. We'd pull our guns, put on our clown masks, and begin working as a unit. Cue the in-office screaming and me loving the atmosphere.
But make no mistake about it, the "we" was a big part of a good time. PayDay: The Heist packs a single-player option that pairs you with AI teammates, but it's only good for getting to know the maps and working on leveling up. The game shines when you play it with friends using headsets, and even then, dumb enemies and stiff gunplay can spoil some people's good time.
PayDay really stumbles when it comes to presentation and polish. Objectives populate every map and change as the job progresses (go here, bomb this, capture that). However, the game doesn't bother explaining them all that well. There's a part in the first mission where you have to wait for a fire to eat through a bank vault's ceiling, and every time someone new played with me, they'd think we missed something or screwed something up as the fire just burns and burns and burns. There's no countdown, and the majority of the references to the process are in-game audio lines that get lost when players are jabbering at each other.
The game just feels clunky at times whether it's an enemy spawning from thin air or someone clipping through a wall.
PayDay really stumbles when it comes to presentation and polish. Objectives populate every map and change as the job progresses (go here, bomb this, capture that). However, the game doesn't bother explaining them all that well. There's a part in the first mission where you have to wait for a fire to eat through a bank vault's ceiling, and every time someone new played with me, they'd think we missed something or screwed something up as the fire just burns and burns and burns. There's no countdown, and the majority of the references to the process are in-game audio lines that get lost when players are jabbering at each other.
The game just feels clunky at times whether it's an enemy spawning from thin air or someone clipping through a wall.
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